Additional Wasteland Deck cards, and other This is Not a Test House Rules

The following cards are playtest house rules, and of course not endorsed by Joey. Unless he does later :b

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The first house rule is simple – instead of basing Agility tests on Mettle, I’m using MOV. It’s worked well in playtest games so far, and undoes the silly situations where a high-MET character in heavy combat armor is somehow dodging attacks and jumping gaps that an unarmored dog with a MV of 7 can’t. It also makes the choice between +1 MV/RNG a little harder, and reduces Mettle’s position as the game’s God stat.
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Second, (though this was one I cooked up before the latest rules update beefed them up a bit) Flamethrowers get the Poison Gas special ability to reflect the way they kill – with carbon monoxide, not by setting you on fire. I also was testing having them automatically catch you afire with a crit.
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Finally, I have a number of extra cards in my poker decks (as many do), and I figured “why not make use of them?”. I tried to keep in the spirit of the game, while also making some stats/items that the original Wasteland deck ignores available.

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The character sees something twinkling in the rubble just out of reach.
○ On a successful Survival (TN/10) test, the character finds some pretty, but worthless junk. Choose one: You may either gain the effects of the Barter skill for the next d3 games, or the warband gains 1d3 Shiny Objects for free
○ Failure: It was a trick of the light; the character finds nothing. They return from the wastelands discouraged with 1d6 BS in scrap.
○ Avoid: Fearing a trap, the character scavenges elsewhere, and finds a stash of old canned food worth 1d10 BS.

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A youngster on their own, impressed by your reputation, approaches the character seeking a mentor..
○ On a successful Mettle test (TN:10), a Rank-and-File model of your choice joins the band for free. If the searching character has the Fearful Reputation  general rule, they will automatically pass the test.
Note: Cannibal warbands may simply capture and eat the aspiring badass; treat as one captured enemy casualty for Upkeep purposes.
○ Failure: They were just a grifter – the character was rolled! The youngster steals one randomly-determined item from the character and disappears back into the wastes.
○ Avoid: You’ve heard that cannibals and muties use decoys as scouts or to lure the unwary into traps. Maybe someone should know about this. The character warns a passing caravan of their suspicions, and the grateful guards pass the hat. Gain 1d10 BS.

Rules cards (how to play poker, Old Maid, &c.):
Rooting through an overturned bookcase, the character finds a legible self-help book!
○ They may attempt to use it with a successful Int test (d10+MET/TN 10); if successful, roll 1d10 on the following table.
1: Mental Health and You – the character may either cure one psychological condition in your warband (Frenzied, Hatred, Dumb, Coward, etc.) that the model gained as the result of an injury, or the finding model gains the Brave skill for free.
2: Ballistic Calculations for Dummies – Gain Range Finder or Fast-Tracker skill for free; if the model has both, add +1 to the character’s RNG stat.
3: Recipes for Anarchistes – Choose one ordinary (non-Relic) grenade type, or an Aerosol Gun; the model gains it for free.
4: Tinkering with Firearms (Without Dying)Gunsmith or Field Strip skill (your choice). If the model has both, gain +1 RNG.
5: The Biscuit Scout’s Handbook – Gain the Survivalist or Trekker skill for free; if the model has both, increase its MOV by +1. If the model has the Soft-Bellied ability, remove it instead.
6: How to Win Friends and Influence Puppies  –  The model gains the Animal Handler special rule. If it already possesses the skill, pick one model in the warband with the animal  type; it gains +1 MET.
7: Kung Fu in Thirty Days or Less – Choose one: the model gains either the Flurry of Blows skill in melee when using fists or improvised weapons, the Spring-heeled skill, or +1MEL when using Fists and Improvised Weapons
8: You’re Awesome, I’m Awesome – Choose the Assertive or Confident skill; if the model has both, gain +1 MET.
9: Pump Yourself Up – Gain the Brute or Muscular skill for free, or +1 STR
10: Ladies’ Home Surgeon –  Gains the Medic General Ability for free, or you may cure one permanent physical injury on any model in the warband. If it gains the Medic ability, the model will cost one additional BS in all subsequent Upkeep phases (doctors are in high demand, after all..).

Note that this result may give the character skills or abilities outside their normal options, but it still cannot increase their skills above the normal limits. As with leveling, if none of the above options are usable the character may gain one allowable skill or a point in any stat (or advance in rank if they are at max stat points).

○ Failure: This looks like bullshit.. The book is a fraud, and the character sells it for 1d6 BS back in town.
○ Avoid: Reading is hard. The character sells the book for 3D10 BS to a more literate collector.

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Reversing the Apocalypse: “Un-ruining” the Mantic 28mm Brick terrain set

I picked up the Mars Attacks! brick ruin terrain boxed set a year or so ago, while I was on my last Fallout kick. The sci-fi kits they put out were pretty cool, and I liked the way those fit together, so I snagged a couple of the MA! ruins boxes on sale from the LGS, hoping they’d fit the good old zeerusty Fallout aesthetic. They were.. not the most impressive. A couple of connectors snapped off while I was doing test fitting, and there were a huge number of “samey” pieces of ruin. That tends to make everything look a little too planned for a crumbling town (in particular, the three identical un-shattered glass doors, and all the identically-busted windows). The clip-together system also leaves huge unsightly gaps between pieces, and glaring holes in the models’ texture that would require filling. Plus they were a garish salmon-orange-pink. So I knew that if I put these together I’d either hate them or have to give up on the modularity that was supposed to be the kit’s selling point.

Instead of doing either, I got annoyed with it in the planning stage and stashed it in the back of my closet with the rest of my unloved but usable gaming crap.

Today I’ve been inspired by the work of the gent over on Tabletop Terrain to give my 20th-C brick a second look (he’s got a couple of really cool posts through that link showing his own work on it). He fixed the gapping problems and the clip-holes quite handily. As I said, however, the biggest thing that bugged me personally was the uniformity of the busted bits, along with how small most of the pieces are. Some are barely big enough to make a blasted corner sticking up out of the rubble, and only have 1-2 clip holes. That makes building walls and linear terrain much harder. Plus, I want a couple of vaguely intact buildings to fuck about in. The best part about Necromunda and Mordheim was always the massive, multi-level terrainscape; I want to get some of that feel with my own This is Not a Test tables. I know Mantic offers actual un-ruined sets, but most of them don’t actually give me anything over what I already have. In particular, the roof tiles look shit and they have no models with plain, open windows – everything’s a thin layer of tough, orange plastic I’d have to saw out anyway. I might pick up their Convenience Store for the windows, but really their setup is pretty janky and this is more about salvaging and getting the most out of what I have. Kinda appropriate for a post-apocalyptic project, if you think about it..

So I set about restoring what bits I have and planning out new ones – the roofs are going to have to wait for a bit.

One of the first things I noticed was that the “Accessories” sprue has some pretty cool bits on it that aren’t actually on any of the buildings Mantic offers – a different dustbin, beer kegs, a better-looking paneled door – so I plan to might wind up separating a few of those off and repairing/recasting them for scatter terrain. That door is >definitely< going under rubber, although I’m going to have to make it as a “face” mold since the other side is covered by crates and reinforcements.

accessories-linear-terrain-annotated

Annotated to show some of the nifty salvageable bits here

accessories-cool-door-in-barricade

Almost the same size, and you can’t tell me this isn’t cooler…

The park benches are too difficult to cast, and I can make my own, better-looking ones more quickly and cheaply with coffee stirrers and wire anyway, but the road signs and 50s-style lamps are badass.

I also did a basic repair on the main panel.

I had the sneaking suspicion that one of the smaller “ruin” pieces would match up fairly closely to the missing chunks of the largest panel. None of them did exactly, but a couple were pretty close. This was the best fit.
main-panel-tracing
I traced the outline of the larger wall on it with a sharpie and got to work with the ol’ razor saw (this stuff is a little too stiff to cut with the X-acto, although my heavy boxcutter is decent for trimming), and an emery board.
main-panel-traced

These things are the shit, kids. $1.50 for fifteen, and they're wide, straight, flat, and flexible.

These things are the shit, kids. $1.50 for fifteen, and they’re wide, straight, flat, and flexible.

Anyway, I sanded until the model hit a decent temporary fit, then clamped it into a pair of other walls as an alignment jig and sanded until it fit cleanly and without real effort before I glued it. I also lightly sanded the surface of the piece – like a lot of these hard-plastic wargaming models, it warped slightly while cooling and I want the recasts to be as clean as possible.

main-panel-fit-and-glueNext up is making a quick-and-dirty epoxy mold to transfer and repair the brick texture from the other side and replace the two bricks in the middle.

After that I have a couple of ideas, but given how shitty this plastic is to work with I think I may just cast up quick-and-shitty molds of the main unique wall sections instead of building off of what I have.

Said larger bits of ruin

Said larger bits of ruin

One of the cooler things is that the door piece aligns in a couple of different ways with the window-walls. With proper castings and a little elbow grease these ought to break up a lot of the monotony of the set.

Side alignment with two full-height windows

Side alignment with two full-height windows

Side alignment with the paneled door

Side alignment with the paneled door

Center alignment with two small windows above the door.

Center alignment with two small windows above the door.

The bay window will be kind of a bitch, but at least I can get my brownstone on in a reasonably attractive manner. Floors will be super easy, just joisted coffee stirrers with a little filler on top, and I think can get away with using the floor separators as a frame to hold on upper levels since I’m not going to be using the Mantic clips to hold the structures together.  Given my ongoing mold hold-out rates, this ought to give me enough casts for a couple reasonably-sized buildings to play in and beat the shit out of in a slightly less-regular manner than they probably intended.