Been away for a while, and while I’ve been getting a lot done in meatspace I just haven’t had the right kind of energy or focus for extensive writing these last few moons (I’ve still posted a bit on tumblr and the LotFP G+ groups, just not enough material/fucks to hack at the KB here for a while) . Not to mention, I haven’t been getting much if any table time in (although that’s changing), so there really hasn’t been much to write about.
Oh, and my fourth wedding anniversary is tomorrow.
So.. general update time.
On the blog front:
Went back and fixed some broken links as well as doing minor edits to a couple of posts as playtesting shakes out. Notably, Camo Specs Online (the BT color reference site) went down and had to completely restructure, so I had to fix all those links. I bumped all my drafts to the top of the queue to see what’s salvageable.
I’m also going to be revising the sidebar links and adding a few new cool people to the list, as well as removing dead sites. If you happen to see something let me know.
Got my copies of World of the Lost, Towers Two, and England Upturn’d. All are amusing in their own ways. Reviews as can be arsed.
Robotech RPG Tactics continues to be a mass clusterfucking event, with Palladium now weeping crocodile tears about how hard it is to make new sprue layouts while promising us the same shit they have been since Wayne stopped talking last year. Kevin got hit by a truck and people were celebrating in the comments because at least the header on the Pallladium updates changed for a week. I need to get a few more items before continuing work on the build reviews for the Archer/Spartan, Warhammer/Tomahawk, and Longbow/Phalanx.
The Skyway Project buildings are fucking awesome.
Got my friend A. into BattleTech, and we’ve done a couple of training fights now as well as dicking around watching ’70s and ’80s Real Robot anime. Much fun was had, and BATTLETECH occurred
Ran a picaresque game with Scenic Dunnsmouth for my folks on the 4th, using the characters from the Thanksgiving game as well as a couple new rolls. It got cut off right after a Big Reveal ™, but at a place that allows adding or subtracting characters as necessary. Play report shortly, along with house rules in use.
Meatspace projects: (project logs in line for several of these)
I’ve successfully sorted nearly 20 years’ worth of loose papers – including DM notes, half-finished projects, dead campaigns, and reference files. All of my gaming books are likewise sorted. I built new display shelves for my desk out of a deceased bookcase, and I’ve cut the panels for a chemical and paint storage rack as well.
One of my friends bought a folk-banjo at an artist’s garage sale, and I’m pretty sure I can do one. So I’ve salvaged most of the materials and gotten some tools together; just need strings and elements for the neck. I’ll be blogging my progress as it goes.
Finished one large piece of 6mm terrain. It’s a busted wall based on the shore defenses in Ha Shih Dao in the first missions of Steel Battalion. I also mounted and prepped a half-dozen California Base Turrets, along with a surprise FrankenMech Mechaturm, a massive wall, an assortment of bunkered buildings based on the ERTL Space Shuttle labs and sattelites, and some Quonset huts.
Painted and/or prepped a huge number of models for the Black Widow project. Photos coming this afternoon.
Bought a hardcopy of The Sinister Secret of Saltmarsh and soft-copies of various BT books (IntOps, CampOps, RS:Industrials, CM:Mercs).
I’ve built up some post-apoc minis for This is Not a Test, and grabbed an assortment of terrain. I also organized and repaired/re-stored all my modular terrain systems. I have a shitload of terrain.
Finished another few props for the local theater folks, including a Kodak Brownie 1880’s model and a couple of books.
Joined the local makerspace, and I’m likely going to be teaching a class on scratch-making half-timbred buildings for Mordheim and the like. Watch this space for deets.