Quick personal update/USN Squadron Reference dump (Robotech Tactics, Battletech)

Spent all day yesterday and a good part of today painting up my entry into the most recent Iron Painter contest on the Battletech forums. The deadline is Dec. 1st, in case anyone out there is watching and wanting to play.
This weekend is the big Customer Appreciation sale at Olympic Cards and Comics, so I limped over there and grabbed assorted Christmas gifts for the folks (and magnets, as well..).

I’ve been toying with the idea of painting up my Valks as some of my old squadrons from CAG-9, partly to give me a reason to finish my cruise jacket and use up all my patches. Since I was combat-deployed during the time-frame of both the Global Wars and the First Robotech War, it stands to reason that some of the squadrons active in the era might have survived and folded into the UEDF. Plus, we know the Screwtops and the Top Hatters survived into the Robotech war by the markings on some of the Valkyries in background scenes. Hell, Skull Squadron is blatantly the Jolly Rogers.

Seriously Roy, get that thing on your back looked at.

As far as assigning them, I know the Golden Hawks are getting the VEF-1 squadron (that royal blue and gold screaming eagle looks amazing on a radome), and the Checkmates will be at least one of the Valk units (my main intercept squadron). I’m thinking, though, that some of the Attack squadrons should really be rocking Destroids, possibly one squadron per Destroid type. The Screwbirds would map well to Defenders or my Lancers, and the Black Knights would of course be rocking the Tomahawks. I know I’m going to have several units of Spartans and Phalanxes, so I may just set them up as the Blue Diamonds and Argonauts, and HS-8 as the Ghosts.

The Argo’s commander’s bird is damned sexy too. Tell me that wouldn’t look good on a Phalanx..

The other option, of course, is to use the funniest squadron names possible; the Fighting Redcocks (with whom I also deployed), the Red Rippers, the Puking Dogs..

Actually, this is a decent time to talk about squadron markings, in case you’ve ever been curious as to how they work. The Argo up there, for example, is marked “NH-200”, and belongs to squadron VFA-147.
The order of precedence is Air-wing/squadron/plane number. Each Air Wing has a 2-letter code, further broken down into “coast” (Atlantic = A, Pacific = N) and the wing’s unique letter. These are completely arbitrary, however, so all you need to know is that they don’t use the same letter twice. I’ll be using either “O” or “R” for “Orbital”.
The first number in the 3-digit designation is the squadron number in the Air Wing. Traditionally, the Intercept squadron(s) – the “fighters” – are squadrons 1– and 2–, the attack squadrons 3– and 4–, and the Electronic Attack and AWACS (Airborne warning and control) units get 5— and 6– respectively.
Thus, NG-400 is the leader of the 4th squadron in “Pacific Air Wing G”.
The Squadron’s call-numbers, meanwhile, tell you what kind of unit it is. So “VFA” means “Fixed-wing” (V) Fighter/Attack (FA) Squadron. “VAQ” is “Fixed-wing” (V), “Attack” (A), “Electronic” (Q), and so on.

So, how can you apply this to marking your units?
The Air Wing’s commander typically flies in 100 or 200, with his XO flying in the other of the two, or on his wing in 101/201. That’s where your VF-1S and/or VT-1D are most likely to be. Yes, it’s beyond me why they made the frigging Training variant a commander unit in RRPGTobotech, but whatever.
Destroid groups would likely have higher squadron numbers than Valkyries. I’m using “D” to re-designate them, so VFA-146 would become DA-146 if I loaded them into Spartans, while VMFA-314 (the “M” is for “Marines”) would become DMA-314.
The VEF-1A is technically a non-combat or support unit. Non-combat squadrons get numbered after the other, sexier ones get theirs, so something in the 6-7 range would be appropriate (2 Valk squadrons, plus 3-4 Destroid groups, and then the AWACS squadron).

Edit: Current marking scheme follows
UN Space Self Defense Force Veritech Combat Group 9, call number OH
Valkyrie units:
OH-1xx – VT-211 “Checkmates”  – VF-1R with VF-1D support
OH-2xx – VT-31, “Tomcatters” – VF-1A with VF-1S support
OH-3xx – VT-147 “Argonauts” – VF-1A with VF-1J support
OH-4xx – VT-146 “Blue Diamonds” – VF-1A with VF-1J support.
OH-5xx – VTAQ-138 “Yellowjackets”- VEF-1, no support. 5 aircraft.
OH-6xx – VAQ-112 “Golden Eagles” – Cats-Eye Recon, no support. 4 aircraft.
Destroid Units:
OH-7xx – DMA-314 “Black Knights” – Destroid Tomahawks and Spartans. Major William J. Smithson commanding.
OH-8xx – DS-22 – “Fighting Redcocks” – Destroid Defenders with Tomahawk support. “Ogre” Inman commanding
OH-9xx – DA-151 “Vigilantes” –  Destroid Phalanxes with Defender support.
Drone Units:
OH-0xx – UP-8 “Eightballers” – Ghost Drone Fighters with limited Lancer support.

(DS: Destroid Superiority/Anti-air)
(VTAQ: Veritech squadron, Spaceborne Early Warning/Electronic Attack)
(UP: Unmanned Patrol, wingless)
Units are split out by type now, which bumped up the VEF squadron.

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Robotech RPG Tactics, Wave I – Part II (Problematic Models and their assembly, and Component Quality)

This is part 2 of a multi-part series
#1: Compatibility and Scaling
#3: Destroid Defender

In addition, Palladium addressed some of the concerns expressed in this post, including making some of the excluded cards and assembly instructions available on-line (though they’re still partially incorrect)
See the post here.

By way of preface, this was supposed to be a fluff post, and take maybe a couple hours to write while I worked up test models for the game, took pics of the sprues, and noted down the hard spots for a new modeller.

It’s been a sodding week, and I’m only covering the worst offenders so far; the Destroids are on hold until I can get some magnets.

The mini quality has been, hands-down, the most controversial part of the entire game to date. Is everything shit? No, not by any means.
But all three armies (Zentraedi, Malcontent, and UEDF) get the shaft on something. The Quel-Regult is by far the worst offender, with multiple parts that don’t fit, and a missing component (see below). The UEDF player, meanwhile, gets a bit screwed by having even more models to build than the Zen player – models which take almost three times as long to build out, and have significant problems of their own. The Malcontents? The boxed set doesn’t even contain any legal units for them.
And while some of the models are a bargain, the Zentraedi get hosed on a critical component of their army.

Full breakdown after the jump.
(more…)

Review: Robotech RPG Tactics, Wave 1 Part I (Compatibility, Scaling)

This is the first post in a multi-part series
#2: Valks and Zentradi
#3: The Destroid Defender

So, I’ve mentioned my kickstarting in the past. The Robotech RPG Tactics (neé Robotech Tactics..) kickstarter was one of my first. I’ve been following this glorious clusterfuck since it was a guy on BlogSpot with a dream and a good sculpting hand. Well, a year and a half after funding (and almost three years since it’s inception) I have my models. Was it worth the wait?
The Short version:
The Good: Holy shit the detail on the models. Extra Valkyrie parts galore. A well-polished book with a tight and portable rules system I’ve already been hacking for a few months.
The Bad: The model sprues are un-labeled, and there are warped parts and missing assembly information. The partially-incomplete rulebook makes it difficult to build a force without shuffling through a massive brick of differently-sized cards, and several rules are ambiguous.
The Ugly: Deliberately bad poseability. Poorly thought-out gates on the sprues damage detail on some models, and require extremely careful prep work. Then there’s Palladium Books’ behavior.

This is the first part of a series; a quick preview, concerned with model scaling – since its the question I get most often, from every quarter. I’m also writing specific reviews of the rules and the model components; this will include build-ups of the Wave I mecha models, and a discussion of the quality and fit issues – of which I’m sure you’ve already heard.

The question everyone wants to know:
What’s that? “Doc, will the models work in [the major mecha game..]?”
Yes and no, it depends on what you want out of them. First:

The Bugs:
A properly built-up Super VF-1A or -1S will definitely pass as a PHX-1 or a Pixie LAM. Modding an extra gun-pod will make you a PHX-3-series, though it will require green-stuffing. A straight-up VF-1A or -1S without the FAST-pack will make a pretty good PHX-1K.  Based on the scale shots I’ve seen so far, Crusaders shouldn’t be an issue either once the Armored Valkyrie boxes come out sometime next year.
What they won’t do is get you the shorty Bugs – Wasps, Valkyries, or Stingers.

Family Tree

Clockwise from the top: Unseen Pewter CRD-3R, WizKids PHX-5L, 3e Plastic WSP-1A, 3e Plastic STG-3R, 3e Plastic PHX-1, and a RRPGT VF-1J in the center.

Hark - A Grognard

Gervalk VF-1J, with a dismasted Pixie. Arms taken from the Battloid-mode sprue. The pegs are mounted in different areas on each model, but can be used in either mode with a bit of time and green stuff.

The Heavies: (What everyone wanted anyway)
In general, the Destroids are more compact and detailed than the Unseen metals, and much better than the plastics. While mine are still on the sprues, CampaignAnon from /btg/ was kind enough to give me permission to post these pictures of his initial work. Phalanx and Spartan photos to follow once I’ve had the time for a build-up. I also have a lead Unseen Longbow coming in in a few weeks, which will help comparisons considerably. Notably, the Spartan box includes the parts necessary to make an ARC-3K (the variant with a pair of Large Lasers), while the Phalanx box has both the standard “Barrel” arms and the nuclear “Derringer” arms seen in the last few episodes of Macross/Robotech, perfect for representing an Arrow IV system – or Thunderbolts.

Left: RRPGT models. Right: Metal Unseen. Images by CampaignAnon

Left: RRPGT models. Right: Metal Unseen. Images by CampaignAnon

The Glaug is far too large for Z-scale. I’d call it a trifle small for N-scale, if WizKids had ever actually attempted anything like a consistent scale in their efforts. It almost fits in with that weird half-scale the HQ Loki and Thor from the 25th anniversary box had, but even then is in its own little niche. The Glaug sprue also contains a Quel-Regult (a scout/EWACS variant of the standard Battlepod) and a Quel-Gulnau (salvage/recovery unit), which means that the boxed set will be pointless for a BT player unless you want an N-Scale Ostscout for some reason.

"L-

The Breakdown
If you’re primarily interested in buying the models to represent otherwise un-obtainable units, the Destroid and Super Valkyrie “add-on” packs will likely be your best bet. The current MSRP is $33/box for either a box with 2 Defenders and 2 Tomahawks, or a box of 2 Spartans and 2 Phalanxes.
This is about half the price of the 3e Plastic Unseen on auction sites, and the added detail and friendlier material make them very much worth it – especially for the Phalanx/Longbow (which is very hard to find, and never saw a plastic release) and the Rifleman/Defender (the Plastech model is especially ugly and intractable). Before you cough up, however, I recommend reading the modelling review. These are still, effectively, 1:144 models shrunk to 1:285 scale, and require a great deal of effort and build time.

Legal note: all images and trademarks not owned by me are used without permission, for the Fair Use purposes of review and discussion. No challenge is intended by their use. I neither represent nor have personal ties to Harmony Gold, Palladium Books, FASA, or Catalyst Games, nor any other interested party. I am not a party to FASA vs. Harmony Gold. Thank you for your time.