From the Archives: The Song of Silence (Monster)

The Singing Seeming
Outsider, incorporeal, magres50, Lawful, Mindless, Flying, Solitary, No Treasure, Non-aggressive, d30 table

#Appearing: 1 (v. rarely, 1-4)
AC 9 (10)
MV: 30′ (float)
HD: 3
Lair: 0% (no lair)
Morale: 9
Treasure: None
Attacks: 0, Special damage (see below)
Defenses: Incorporeal, limited spell immunity (see below)
Magic Resistance: 50%
Alignment: Lawful
Intelligence: Mindless
Size M (3-6′)
XP: as 4HD creature (non-damaging balances against its special attacks and defenses)

.     .These ghostly beings are lost, wandering notes – warped echoes of the forgotten songs of Creation. Seemings wander the Prime stealing the voices of all they encounter, trying desperately to correctly reproduce the complex chords that are their very existence and rejoin the Great Song. They manifest as translucently glowing humanoids with long, ornamented hair in violently unnatural colors. Strange lights play about a Seeming, reacting to nearby sounds (treat as permanent Dancing Lights, shifting colors to match songs or mood) as it hovers gently in mid-air, moving at a walking pace unless disturbed or frightened.
.     .When it finds a being who captures its attention, the Seeming will point at it, open its own mouth, and seem to inhale violently. Only a being who is physically capable of speaking meaningfully and making vocal music can be affected (they don’t have to be good at it, but someone with their tongue cut out or a mechanical blockage is immune to the effect). The character, who is chosen randomly unless someone is singing, humming, whistling, &c in the initial encounter, must save vs. Polymorph (Fort) or lose their voice instantly. If the theft is blocked, the creature will make a Morale check: if passed, it will try to harvest another voice from the party each round.
.     .Only one voice at a time can be stolen. The Seeming will keep it for 1d6 rounds, or one round per “level”/HD of the voice stolen, whichever is larger. Each round, they will attempt to sing a note, with slightly different effects each time (roll on the table below). After the duration given above, the Seeming will appear angered or frustrated, and choose another target. The previous voice is returned to its owner as soon as it steals a new one. The player receiving the voice must make a second save vs. Polymorph or remain unable to speak coherently for 1 turn for each round the voice was stolen; if they pass, the effect lasts the same number of rounds. If the Seeming flees or tries all available voices, it will move off, singing softly as it goes in the last voice stolen: this voice is not returned until the Seeming is killed/banished or finds another victim.
.     .Singing Seemings are completely non-hostile and take no overtly offensive action, even though their activities have dangerous side-effects. They are incorporeal, and their deep connection to Creation shrugs off most magic. A Seeming will attempt to flee if it takes damage or is subjected to a particularly discordant (though not necessarily loud) sound. If Silence or a suitable anti-magic spell is cast on a Seeming, it automatically affects the Seeming: it must release its current voice and cannot sing or generate visual effects and will usually flee immediately. They appear mindless, and cannot be affected by psychic emanations or mind-controlling dweomers, though Protection spells hedge them and block the theft effect.
.     .An observant Magic-user may be inspired to recast their own spells into song, or use songs to reproduce a magical effect. The exact difficulty and effects are up to the DM, but with the Seeming’s primal connection to True Name magic, they are a grand muse for research.

Song Effects Table

Roll 1d30, or 1d6 and 1d10 (with 1-2 = 0nes, 3-4 = add 10, 5-6 add 20)  Add the “donating” character’s Charisma modifier to this roll. Clerics’ voices add +1, Bards’ +2, and Elves’/Mages’ -2. At GM’s discretion, other modifiers may be applied.
Effects are considered to be cast by a Magic-user of the 5th level.
All: all beings in the area
Area: everything in the area
Single : one random sentient individual
Special: see description
Seeming Table

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