Lots of excitement over the last few days. Hit the ER, more wedding planning and classes, did the board elections for a little event I help with every year. Did some more item and system design work that’s not quite ready to see the light of day.
I’ve also been hit with inspiration for a mecha game system. I’m still working through the details, but my goal is to let players be as important outside mechs as in. Hopefully, you’ll be able to play everything from Gainax over-the-top “fuck you” super robots all the way down to 80’s OVA “a character dies every week” hardsuit shows. My main priorities, though, are Real Robots, Space Opera, and Hardsuit fun, in that order.
Came up with an interesting system for dealing with the anime age dynamic, and I have a lot of half-formed ideas for making multiple combat styles >mechanically< viable both inside and outside the cockpit. Now to beat this into shape..
In the mean time, I’ll be posting more Archive thoughts on the poison system soonish (or the ever-classic divide between the White Mage and the Cleric…).